商品尺寸 | 22.86 x 15.24 x 5.08 cm |
---|---|
产品颜色 | 多色 |
厂商推荐适用年龄 | 10 岁以上 |
材质 | 纸 |
是否需要电池 | 不是 |
型号 / 款式 | Board Game |
Ultra Pro 无限碎片 桌游
Ultra Pro Shards of Infinity
页面含机器翻译,中文仅供参考,以原文为准
Ultra Pro Shards of Infinity
|
海外自营
广告
¥249.28¥249.28

12期7.5%费率,每月仅 ¥22.35 最高12期,多种分期方式可选 了解更多
灵活选择分期付款:结算时,选择花呗分期和您需要的分期数。此处仅为按商品金额(未包括税费)估算的示例,实际金额以结算金额为准。
![]() | 3至12期分期付款 由花呗分期提供 |
分期计划 | 手续费 | 总金额 |
---|---|---|
¥85.01×3期 | ¥5.73 (2.3%) | ¥255.01 |
¥43.45×6期 | ¥11.22 (4.5%) | ¥260.50 |
¥22.35×12期 | ¥18.70 (7.5%) | ¥267.98 |
提升您的购买力
- 适合 2-4 个游戏者
- 游戏时间 30 分钟
- 通过从四个独特派别招募盟友和冠军来建造您的*。
- 立即销售商场,激发对您敌人的攻击。
- 通过掌握无限的神经 Shard of Infinity 释放无限的力量
- For 2-4 Players
- 30 minute playing time
- Build your armies by recruiting allies and champions from four unique factions.
- Launch surprise attacks on your foes by instantly deploying mercenaries.
- Unlock limitless power by mastering the Shard of Infinity
亚马逊海外购
商品描述
通过从四个独特派别中征募盟友和冠军来建立您的**立即征服雇佣军来对您的敌人进行惊喜攻击*通过掌握无限制的力量*Gary Arant 和 Justin Gary 为 2-4 个玩家设计,每个游戏每包 30 分钟
产品信息
技术细节
更多信息
ASIN | B079QPQBX4 |
---|---|
用户评分 |
4.7 颗星,最多 5 颗星 |
亚马逊热销商品排名 | 商品里排第9,795名玩具 (查看玩具商品销售排行榜) 商品里排第797名桌游 |
Amazon.cn上架时间 | 2018年4月1日 |
制造商 | Stone Blade Entertainment |
我来补充
购买提示
1. 商品和服务差异
亚马逊海外购商品由亚马逊海外网站出售,适用使用境外网站所在的原销售地的法律、法规、标准、规范和惯例等,因此可能在以下方面区别于在中国境内出售的商品:
• 尺码:鞋服尺码表,单位转换表。备注: 如果销售品牌提供了具体的尺码表,请以品牌尺码表为准。
• 电压和电源插座:电子产品可能不支持中国的电压环境、电源插座等规格标准,需配合变压或转换设备等使用。电源使用提示。
• 美妆商品保质期:美妆商品的生产日期/保质期标注可能和国内渠道购买的产品有所区别,详见美妆商品购买提示。
• 售后服务:亚马逊海外购的商品由境外网站所在的原销售地的品牌商提供售后保修,该等保修和其他售后可能不覆盖中国,详情请联系品牌商的售后咨询。
• 标签、手册和说明书:标签、手册和说明书等未译成中文;所载成分、声称、产品描述、参考值和推荐值可能与中国标准或惯例有别。
• 其他:因出售地和使用地人群(特别是儿童、老人和残疾人等)、使用环境、消费场景与习惯不同,可能导致商品不能或不能完全适用于使用目的。
2. 清关服务:
• 根据中国海关的要求,在您购买亚马逊海外购商品时,需要提交订购人的身份证信息(目前仅支持中国居民身份证信息验证)用于清关点击这里查看详情。
• 亚马逊不会以任何理由索要您的银行卡号、验证码等信息。如遇不法分子冒充亚马逊海外购客服向您索取银行账号等信息,请及时通过联系亚马逊海外购客服或报警,敬请提高警惕。
3. 物流配送:
• 关于配送时间的预估仅供参考,实际配送受清关或天气等不可抗力因素的影响,您可在“我的订单”中跟踪包裹查看配送状态,如有疑问请联系客服咨询。
• 亚马逊海外购商品符合海关进出口政策要求,且支持中国除港澳台地区之外的全境配送,但部分偏远地区的配送时间会相应延长,少数商品不支持配送。如果您已成功下单而我们无法为您配送,我们会及时通知您。
• 亚马逊海外购商品目前不支持晚间送货、预约送货、自提等服务。
4. 其他:亚马逊海外购出售的境外商品仅限个人自用,购买行为必须遵循自用、合理数量原则,不得转为其他商业用途,不得再次销售。
5. 需要更多帮助,请查看亚马逊海外购帮助中心。
亚马逊海外购商品由亚马逊海外网站出售,适用使用境外网站所在的原销售地的法律、法规、标准、规范和惯例等,因此可能在以下方面区别于在中国境内出售的商品:
• 尺码:鞋服尺码表,单位转换表。备注: 如果销售品牌提供了具体的尺码表,请以品牌尺码表为准。
• 电压和电源插座:电子产品可能不支持中国的电压环境、电源插座等规格标准,需配合变压或转换设备等使用。电源使用提示。
• 美妆商品保质期:美妆商品的生产日期/保质期标注可能和国内渠道购买的产品有所区别,详见美妆商品购买提示。
• 售后服务:亚马逊海外购的商品由境外网站所在的原销售地的品牌商提供售后保修,该等保修和其他售后可能不覆盖中国,详情请联系品牌商的售后咨询。
• 标签、手册和说明书:标签、手册和说明书等未译成中文;所载成分、声称、产品描述、参考值和推荐值可能与中国标准或惯例有别。
• 其他:因出售地和使用地人群(特别是儿童、老人和残疾人等)、使用环境、消费场景与习惯不同,可能导致商品不能或不能完全适用于使用目的。
2. 清关服务:
• 根据中国海关的要求,在您购买亚马逊海外购商品时,需要提交订购人的身份证信息(目前仅支持中国居民身份证信息验证)用于清关点击这里查看详情。
• 亚马逊不会以任何理由索要您的银行卡号、验证码等信息。如遇不法分子冒充亚马逊海外购客服向您索取银行账号等信息,请及时通过联系亚马逊海外购客服或报警,敬请提高警惕。
3. 物流配送:
• 关于配送时间的预估仅供参考,实际配送受清关或天气等不可抗力因素的影响,您可在“我的订单”中跟踪包裹查看配送状态,如有疑问请联系客服咨询。
• 亚马逊海外购商品符合海关进出口政策要求,且支持中国除港澳台地区之外的全境配送,但部分偏远地区的配送时间会相应延长,少数商品不支持配送。如果您已成功下单而我们无法为您配送,我们会及时通知您。
• 亚马逊海外购商品目前不支持晚间送货、预约送货、自提等服务。
4. 其他:亚马逊海外购出售的境外商品仅限个人自用,购买行为必须遵循自用、合理数量原则,不得转为其他商业用途,不得再次销售。
5. 需要更多帮助,请查看亚马逊海外购帮助中心。
无买家评论
5 星 (0%) |
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0% |
4 星 (0%) |
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0% |
3 星 (0%) |
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0% |
2 星 (0%) |
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0% |
1 星 (0%) |
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评分是如何计算的?
在计算总星级评分以及按星级确定的百分比时,我们不使用简单的平均值。相反,我们的系统会考虑评论的最新程度以及评论者是否在亚马逊上购买了该商品。系统还会分析评论,验证评论的可信度。
此商品在美国亚马逊上最有用的商品评论
美国亚马逊:
4.2 颗星,最多 5 颗星
56 条评论

Plain Jane
5.0 颗星,最多 5 颗星
Second-hand report
2023年1月3日 -
已在美国亚马逊上发表已确认购买
My daughter suggested this as a Christmas gift for my 21-year-old grandson. She reports that he and his brother played it all through Christmas break, and that he dragged it along to Canada to play it with his cousins; he's taking it back to school with him.

RagonXE
5.0 颗星,最多 5 颗星
Like "Star Realms" and "Magic: The Gathering" had a baby
2018年9月9日 -
已在美国亚马逊上发表已确认购买
For the past few months, my wife and I have been *OBSESSED* with "Star Realms". We've gotten other friends and family members addicted to it, bought the app so that we could play games against each other at work or when away on work trips - it's awesome. So then we started looking for other deck-building games since we like the format so much.
Enter "Shards Of Infinity" - a competitive deck-building game (as in "not cooperative", like "Harry Potter Hogwarts Battle") with layers of strategy stemming from some seriously cool and unique game mechanics. You'll be spending in-game currency to buy cards to add to your arsenal like usual, but there are also special Mercenary cards that can instead be paid for and played immediately to give a one-time effect before being added back to the center trade deck. Since some cards proc off of whether or not you've played cards from certain factions, you can combo off cards you don't even own while simultaneously removing it from the center row so your opponent can't purchase it to use it against you. Also, there's another "resource", of sorts - Mastery - that can be pooled up during the game that can make certain cards more powerful depending on whether or not you've reached a certain Mastery threshold. (Two of your starting cards actually work off Mastery, with the titular "Infinity Shard" instantly winning you the game if you reach maximum Mastery of 30 and then playing it.)
So far we've only played about six games, but each of those games has had *VERY* different strategies applied by both of us and have played out very differently. We've had a game that was a race to gain Mastery points to unlock powerful secondary abilities, one that was aggro-heavy vs. shielding and healing then cycling through combos, one where barely any mercenary cards were fast-played, one where TONS of mercenary cards were fast-played, one that was a rainbow deck vs. close-to-monochromatic, and one that I completely dominated until my wife wombo-combo'd on her last turn and took me from 44 health to 0 in a single swing - and ALL of them had us talking about the game afterwards, discussing certain card buys, analyzing the order of our card plays, and lamenting when someone bought or fast-played a card that we had really REALLY wanted! I think THAT'S the sign of a good game - when you talk about it at length after it's over and can't wait to play it again.
One thing that I've noticed about this game (as compared to "Star Realms") is there really aren't any cards that I've seen that are an "ALWAYS" no-brainer buy (like "Recycling Station", for example) - something that you should pick up no matter what kind of deck you're building. That isn't to say that the cards in "Shards Of Infinity" aren't strong - on the contrary, every card looks like a good buy at some point or another depending on the deck you're building. But a card that was the linchpin of your deck in the previous game will look like a waste of space the next game because it doesn't mesh with your new and current strategy. We haven't discovered a "one card fits all" in the game(... yet). This seems to me like this game will showcase a bit more diversity in card buy and deck strategy than "Star Realms", but that may be disproved as we continue to play.
Anywho, long story short - this game is awesome! Not a "Star Realms"-killer or anything like that, but instead a different flavor of deck-builder that can coexist on your gaming shelf. While I feel "Star Realms" may be a little more newcomer-friendly with its particular rules and mechanics, "Shards Of Infinity"'s playstyle makes it feel more rewarding when you successfully build an efficient deck, see your strategies come to fruition, and use the mercenary and Mastery mechanics to pull off some damn fine moves. It makes it seem less like you simply RNG'd better than your opponent and more that you out-maneuvered and out-smarted them instead. A bit more of a sense of agency, where at the end of the game you can pat yourself on the back and say " *I* did that".
Enter "Shards Of Infinity" - a competitive deck-building game (as in "not cooperative", like "Harry Potter Hogwarts Battle") with layers of strategy stemming from some seriously cool and unique game mechanics. You'll be spending in-game currency to buy cards to add to your arsenal like usual, but there are also special Mercenary cards that can instead be paid for and played immediately to give a one-time effect before being added back to the center trade deck. Since some cards proc off of whether or not you've played cards from certain factions, you can combo off cards you don't even own while simultaneously removing it from the center row so your opponent can't purchase it to use it against you. Also, there's another "resource", of sorts - Mastery - that can be pooled up during the game that can make certain cards more powerful depending on whether or not you've reached a certain Mastery threshold. (Two of your starting cards actually work off Mastery, with the titular "Infinity Shard" instantly winning you the game if you reach maximum Mastery of 30 and then playing it.)
So far we've only played about six games, but each of those games has had *VERY* different strategies applied by both of us and have played out very differently. We've had a game that was a race to gain Mastery points to unlock powerful secondary abilities, one that was aggro-heavy vs. shielding and healing then cycling through combos, one where barely any mercenary cards were fast-played, one where TONS of mercenary cards were fast-played, one that was a rainbow deck vs. close-to-monochromatic, and one that I completely dominated until my wife wombo-combo'd on her last turn and took me from 44 health to 0 in a single swing - and ALL of them had us talking about the game afterwards, discussing certain card buys, analyzing the order of our card plays, and lamenting when someone bought or fast-played a card that we had really REALLY wanted! I think THAT'S the sign of a good game - when you talk about it at length after it's over and can't wait to play it again.
One thing that I've noticed about this game (as compared to "Star Realms") is there really aren't any cards that I've seen that are an "ALWAYS" no-brainer buy (like "Recycling Station", for example) - something that you should pick up no matter what kind of deck you're building. That isn't to say that the cards in "Shards Of Infinity" aren't strong - on the contrary, every card looks like a good buy at some point or another depending on the deck you're building. But a card that was the linchpin of your deck in the previous game will look like a waste of space the next game because it doesn't mesh with your new and current strategy. We haven't discovered a "one card fits all" in the game(... yet). This seems to me like this game will showcase a bit more diversity in card buy and deck strategy than "Star Realms", but that may be disproved as we continue to play.
Anywho, long story short - this game is awesome! Not a "Star Realms"-killer or anything like that, but instead a different flavor of deck-builder that can coexist on your gaming shelf. While I feel "Star Realms" may be a little more newcomer-friendly with its particular rules and mechanics, "Shards Of Infinity"'s playstyle makes it feel more rewarding when you successfully build an efficient deck, see your strategies come to fruition, and use the mercenary and Mastery mechanics to pull off some damn fine moves. It makes it seem less like you simply RNG'd better than your opponent and more that you out-maneuvered and out-smarted them instead. A bit more of a sense of agency, where at the end of the game you can pat yourself on the back and say " *I* did that".
2 个人发现此评论有用

Strategos
5.0 颗星,最多 5 颗星
Amazing
2022年1月19日 -
已在美国亚马逊上发表已确认购买
I've played a lot of deck builders. And some of them are kind of terrible. A lot of them are slow, have a lot of setup, a lot of fuss to put away, bland artwork, etc, etc. This one is different.
It's kind of long...but more like a slug-fest brawl than a slow tedious death by inches. In this game all players are either trying to quickly whittle away the other player's health or else deal them a knockout blow.
I've hesitated many years to try this game because it's supposedly the same game as Star Realms. Well...no it's not. It's similar. But it's better.
The problem with a lot of Big Market games is that they have you setting up stack after stack of cards, and then if you have health you either have all these tokens or cards to manage to keep track of it, and all that slows the game down and makes it fiddly. Not here.
Here you have a health dial, a power dial, and a big market of six cards that all come from one random deck (woohoo!!!!). You buy cards, and use them to attack, defend, power up, and heal. You have a bunch of different types that can combo but the choice of which to buy and use is always yours. So basically yeah it's a race to the top of the power meter where you instant KO your opponents...or to KO them before they can get there. And it is AWESOME.
What can I say? Great art. Great theme. Fast play. Enough time to strategize. Minimal sludge (no stupid cards that you use to get actions here!!!!). Cards that upgrade based on power level. And oh yeah...
Everything you need to play is in the box. You don't need to buy two sets (or three!!!!). You don't need to build a deck before you play. There's no cards to sort except your starting deck, and they are all the same.
If you want more depth or options you can buy the expansions and they are cheap(ish) and add more ways to play. But you don't HAVE to in order to play. Nope, nope, nope! Out of the (Cheap!) box you have a game ready to play.
I like my games with a sci-fi theme and you've got that here which is another plus. If you like combat (and who doesn't?) I suggest you acquire Combo Fighter, Dice Throne, and THIS GAME immediately. Well? What are you waiting for???? Let the games begin!!!!
It's kind of long...but more like a slug-fest brawl than a slow tedious death by inches. In this game all players are either trying to quickly whittle away the other player's health or else deal them a knockout blow.
I've hesitated many years to try this game because it's supposedly the same game as Star Realms. Well...no it's not. It's similar. But it's better.
The problem with a lot of Big Market games is that they have you setting up stack after stack of cards, and then if you have health you either have all these tokens or cards to manage to keep track of it, and all that slows the game down and makes it fiddly. Not here.
Here you have a health dial, a power dial, and a big market of six cards that all come from one random deck (woohoo!!!!). You buy cards, and use them to attack, defend, power up, and heal. You have a bunch of different types that can combo but the choice of which to buy and use is always yours. So basically yeah it's a race to the top of the power meter where you instant KO your opponents...or to KO them before they can get there. And it is AWESOME.
What can I say? Great art. Great theme. Fast play. Enough time to strategize. Minimal sludge (no stupid cards that you use to get actions here!!!!). Cards that upgrade based on power level. And oh yeah...
Everything you need to play is in the box. You don't need to buy two sets (or three!!!!). You don't need to build a deck before you play. There's no cards to sort except your starting deck, and they are all the same.
If you want more depth or options you can buy the expansions and they are cheap(ish) and add more ways to play. But you don't HAVE to in order to play. Nope, nope, nope! Out of the (Cheap!) box you have a game ready to play.
I like my games with a sci-fi theme and you've got that here which is another plus. If you like combat (and who doesn't?) I suggest you acquire Combo Fighter, Dice Throne, and THIS GAME immediately. Well? What are you waiting for???? Let the games begin!!!!
1 个人发现此评论有用