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8BitDo M30 蓝牙无线手柄
平台 : Windows, Nintendo Switch, Android
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¥244.34¥244.34
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- 播放您的MegaDrive游戏
- 无线蓝牙。
- USB C. Rumble 振动。
- 运动控制和播放器指示灯 LED 。
- 与 Switch、Windows、macOS、Steam、Android 设备兼容..内置电池480mAh 锂电池。
亚马逊海外购
基本信息
- 电池 : 1 锂聚合物 电池(附带)
- 语言 : 英语
- 商品尺寸 : 15.7 x 4 x 9.8 cm; 136.08 克
- 发布日期 : 2019年3月14日
- ASIN : B07MSN1NPC
- 型号 / 款式 : 6922621500735
- 碟数 : 1
- 用户评分:
商品描述
玩您的MegaDrive游戏!
无线蓝牙。
USB-C。
Rumble 振动。
运动控制和播放器指示灯 LED 。
与 Switch、Windows、macOS、Steam、Android 设备兼容。 内置480mAh锂电池。
买家评论
5.0 颗星,最多 5 颗星
5星,共 5 星
1
买家评价
评分是如何计算的?
在计算总星级评分以及按星级确定的百分比时,我们不使用简单的平均值。相反,我们的系统会考虑评论的最新程度以及评论者是否在亚马逊上购买了该商品。系统还会分析评论,验证评论的可信度。
此商品在美国亚马逊上最有用的商品评论
美国亚马逊:
4.3 颗星,最多 5 颗星
260 条评论

Kevin Bender
4.0 颗星,最多 5 颗星
Very Solid Controller, but Not Perfect
2019年3月1日 -
已在美国亚马逊上发表样式: 单件已确认购买
First off, I want to start by saying that the 8BitDo M30 Bluetooth Gamepad feels great and performs very well. If you want a solid alternative to an actual Sega controller, and you want an excellent d-pad for fighting games and/or retro games, then consider this your go-to controller in that regard. Expect some problems along the way, though.
First, I tested this game on Switch. I love the built-in menu for testing controllers on Switch, so I went that route first, due to how accurately you can assess the quality of a d-pad with that menu. Alas, none of the d-pad presses registered in the test menu, leading me to believe that the d-pad emulates the left analog stick, instead. Next, I wanted to test it with some fighting games, so I tried both Samurai Shodown and King of Fighters 2003, and the d-pad performed admirably on both tests, with any botched move commands likely the fault of myself (as I'm not used to the stricter input requirements typical of SNK games).
I decided to perform one final test on Switch, mostly to confirm my assumption about the d-pad emulating the left analog stick, rather than the directional buttons on other Switch controllers. I chose Tetris 99 for this task, since you control tetrominos with the directional buttons on other Switch controllers and use the left analog stick to target specific opponents. Alas, as I assumed would happen, the d-pad on the 8BitDo M30 did nothing more than target opponents, leaving me unable to control the placement or descent speed of my tetrominos.
I wish 8BitDo would consider doing what Hori does with its Fighting Commander controllers by including switches that allow players to change whether the d-pad emulates an actual d-pad or the left analog stick, as I can't imagine such functionality drastically increasing the price of production. That said, given how many indie developers seem to insist on mapping character movement in 2D platformers to the left analog stick on modern controllers, I can see why 8BitDo chose to have the d-pad emulate the left analog stick if that choice had to be made.
UPDATE: Apparently, you can change the d-pad's function! Thanks to Anita L. (whose review appears on this page) for this info! By holding the - (Minus) button and Up, Left or Right on the d-pad for five seconds, you can change what the d-pad does. Up make the d-pad act as a d-pad, while Left and Right make the d-pad act as a left or right analog stick. This means that Tetris 99 is at least playable with this controller, even if you can't easily target opponents anymore. WHY WASN'T THIS IN THE MANUAL?!
People more familiar with Nintendo's controller layouts should consider the fact that Sega's controllers' button layouts tend to clash with those of Nintendo's controllers. As such, you should expect some confusion surrounding the button labels and their actual functions. For example, A and B on the 8BitDo M30 act as the respective B and A buttons on other Switch controllers, with X and Y similarly reversed. C and Z act as R and L, with L and R acting as ZL and RL. The + Start and - (Minus) buttons at least match their Switch controller counterparts, with the Star and Heart buttons acting as Capture and Home respectively.
UPDATE: Similar to the above d-pad trick, you can change the functions of the A/B/X/Y buttons to match their Switch counterparts by holding the - (Minus) button and Down on the d-pad for five seconds. To change it back, just do it again.
As I mentioned before, I'm not so great at SNK fighting games, so I decided to test the 8BitDo M30 with Ultra Street Fighter IV on PC via Steam. I couldn't begin to imagine the difficulty I'd have in getting this controller to work.
For some reason, Microsoft seems to have recently 'implemented' mouse cursor control in XInput controllers, toggled on and off by pressing the Start button on whatever XInput controller you happen to be using. I use the word 'implemented' loosely, as I suspect that the manner in which I experienced this 'feature' was unintended. Basically, I found that the 8BitDo M30's d-pad would occasionally move my mouse pointer around. Eventually, I came to the realization that the 8BitDo M30's Start button was toggling this 'feature' on and off. Terrible.
I seem to have found a fix for this issue. Note that I'd previously made sure that the desktop controller configuration through Steam was properly dealt with, which led me to realize that this was, in fact, a Windows 10 issue. To fix this issue, try doing the following:
1) Go to Device Manager. (You can access it by right-clicking the Start menu in Windows 10 and choosing 'Device Manager' from the context menu that appears, or by simply typing 'Device Manager' in the Start menu and selecting it from the search results.)
2) In Device Manager, expand the Human Interface Devices section by clicking on the > symbol to the left of that section.
3) Locate a device called 'Bluetooth XINPUT compatible input device' in the Human Interface Devices section.
4) Make sure your 8BitDo M30 is turned on and connected to your PC via Bluetooth.
5) Right-click on 'Bluetooth XINPUT compatible input device' and choose 'Disable device' to disable it.
6) Since the 8BitDo M30 is turned on and connected to your PC via Bluetooth, you'll be prompted to restart your PC, so restart your PC as prompted.
7) Once your computer has restarted and you're logged into Windows 10, go to Device Manager again, then to the Human Interfaces Device to locate the 'Bluetooth XINPUT compatible input device' one more time. Right-click it and choose 'Enable device' to re-enable it.
8) Turn on your 8BitDo M30 (as it likely turned off automatically when you restarted your PC).
You should notice that the Start button on your 8BitDo M30 no longer toggles mouse control on and off.
Anyway...
So, I tested the controller with Ultra Street Fighter IV, and it performed beautifully. Not a single botched move command. I couldn't be more pleased.
Overall, I highly recommend the 8BitDo M30 for people who prefer Sega controller layouts or just want a solid controller with six action buttons on the face of the controller. It's a bit of a shame that the experience falls so short of perfection when other controllers manage to offer a more streamlined experience, but it's worth the extra work, in my opinion.
First, I tested this game on Switch. I love the built-in menu for testing controllers on Switch, so I went that route first, due to how accurately you can assess the quality of a d-pad with that menu. Alas, none of the d-pad presses registered in the test menu, leading me to believe that the d-pad emulates the left analog stick, instead. Next, I wanted to test it with some fighting games, so I tried both Samurai Shodown and King of Fighters 2003, and the d-pad performed admirably on both tests, with any botched move commands likely the fault of myself (as I'm not used to the stricter input requirements typical of SNK games).
I decided to perform one final test on Switch, mostly to confirm my assumption about the d-pad emulating the left analog stick, rather than the directional buttons on other Switch controllers. I chose Tetris 99 for this task, since you control tetrominos with the directional buttons on other Switch controllers and use the left analog stick to target specific opponents. Alas, as I assumed would happen, the d-pad on the 8BitDo M30 did nothing more than target opponents, leaving me unable to control the placement or descent speed of my tetrominos.
I wish 8BitDo would consider doing what Hori does with its Fighting Commander controllers by including switches that allow players to change whether the d-pad emulates an actual d-pad or the left analog stick, as I can't imagine such functionality drastically increasing the price of production. That said, given how many indie developers seem to insist on mapping character movement in 2D platformers to the left analog stick on modern controllers, I can see why 8BitDo chose to have the d-pad emulate the left analog stick if that choice had to be made.
UPDATE: Apparently, you can change the d-pad's function! Thanks to Anita L. (whose review appears on this page) for this info! By holding the - (Minus) button and Up, Left or Right on the d-pad for five seconds, you can change what the d-pad does. Up make the d-pad act as a d-pad, while Left and Right make the d-pad act as a left or right analog stick. This means that Tetris 99 is at least playable with this controller, even if you can't easily target opponents anymore. WHY WASN'T THIS IN THE MANUAL?!
People more familiar with Nintendo's controller layouts should consider the fact that Sega's controllers' button layouts tend to clash with those of Nintendo's controllers. As such, you should expect some confusion surrounding the button labels and their actual functions. For example, A and B on the 8BitDo M30 act as the respective B and A buttons on other Switch controllers, with X and Y similarly reversed. C and Z act as R and L, with L and R acting as ZL and RL. The + Start and - (Minus) buttons at least match their Switch controller counterparts, with the Star and Heart buttons acting as Capture and Home respectively.
UPDATE: Similar to the above d-pad trick, you can change the functions of the A/B/X/Y buttons to match their Switch counterparts by holding the - (Minus) button and Down on the d-pad for five seconds. To change it back, just do it again.
As I mentioned before, I'm not so great at SNK fighting games, so I decided to test the 8BitDo M30 with Ultra Street Fighter IV on PC via Steam. I couldn't begin to imagine the difficulty I'd have in getting this controller to work.
For some reason, Microsoft seems to have recently 'implemented' mouse cursor control in XInput controllers, toggled on and off by pressing the Start button on whatever XInput controller you happen to be using. I use the word 'implemented' loosely, as I suspect that the manner in which I experienced this 'feature' was unintended. Basically, I found that the 8BitDo M30's d-pad would occasionally move my mouse pointer around. Eventually, I came to the realization that the 8BitDo M30's Start button was toggling this 'feature' on and off. Terrible.
I seem to have found a fix for this issue. Note that I'd previously made sure that the desktop controller configuration through Steam was properly dealt with, which led me to realize that this was, in fact, a Windows 10 issue. To fix this issue, try doing the following:
1) Go to Device Manager. (You can access it by right-clicking the Start menu in Windows 10 and choosing 'Device Manager' from the context menu that appears, or by simply typing 'Device Manager' in the Start menu and selecting it from the search results.)
2) In Device Manager, expand the Human Interface Devices section by clicking on the > symbol to the left of that section.
3) Locate a device called 'Bluetooth XINPUT compatible input device' in the Human Interface Devices section.
4) Make sure your 8BitDo M30 is turned on and connected to your PC via Bluetooth.
5) Right-click on 'Bluetooth XINPUT compatible input device' and choose 'Disable device' to disable it.
6) Since the 8BitDo M30 is turned on and connected to your PC via Bluetooth, you'll be prompted to restart your PC, so restart your PC as prompted.
7) Once your computer has restarted and you're logged into Windows 10, go to Device Manager again, then to the Human Interfaces Device to locate the 'Bluetooth XINPUT compatible input device' one more time. Right-click it and choose 'Enable device' to re-enable it.
8) Turn on your 8BitDo M30 (as it likely turned off automatically when you restarted your PC).
You should notice that the Start button on your 8BitDo M30 no longer toggles mouse control on and off.
Anyway...
So, I tested the controller with Ultra Street Fighter IV, and it performed beautifully. Not a single botched move command. I couldn't be more pleased.
Overall, I highly recommend the 8BitDo M30 for people who prefer Sega controller layouts or just want a solid controller with six action buttons on the face of the controller. It's a bit of a shame that the experience falls so short of perfection when other controllers manage to offer a more streamlined experience, but it's worth the extra work, in my opinion.
80 个人发现此评论有用

Sam
5.0 颗星,最多 5 颗星
A must have for shoot-em-ups on the Nintendo Switch.
2020年6月22日 -
已在美国亚马逊上发表样式: 单件已确认购买
So from what I've been reading, a vintage Japanese Sega Saturn controller is considered the ultimate gamepad for shoot-em-ups. Some people prefer the arcade stick, but I think the Saturn controller is more popular in the SHMUP community. It's also considered the best gamepad for retro fighting games, though an arcade stick is favored over the traditional gamepad for fighting games. However, there aren't any adapters that will let you use a real Saturn controller on the Nintendo Switch, so I decided to give this a try. Well, my SHMUP skills shot through the roof as soon as I tried out this pad. I never got seriously into the genre, but I'm now starting to since I have the proper equipment for it.
I found modern analog sticks terrible for SHMUPS. There are many instances where you'll need to slowly move in one direction with the bullet patterns(or in some games like Radiant Silvergun or Ikaruga, to get through tight corridors), and this can only be accomplished on an analog stick by tapping the stick to one side over and over again, which works horribly because it's an analog stick, not a button. The Sony/Microsoft/Nintendo d-pads work for moving slowl, but they're still bad for SHMUPS since it's hard to move diagonally or in a circle. However, the 8-direction Sega-style d-pad is perfect. You can move slowly to one side by clicking the d-pad repeatedly and easily move in 8 directions.
I wish I could compare this to a vintage Saturn controller or the officially licensed Retro-bit Saturn controller for Switch, but I haven't used either. I can't say if those are better or worse than those. All I know is that this blows away trying to play SHMUPS on a a DS4, Xbox One controller, or Switch Joy-cons(some people do actually like the DS2 for SHMUPS though, try if if you want :Þ). Games I've tested on it include Radiant Silvergun in Retroarch, DoDonPachi Dai-Ou-Jou in Retroarch, Ikaruga on PC, Touhou 16 on PC, Danmaku Unlimited 3 on Switch, Gunbird 2 on Switch, and Aero Fighters 2 on Switch. All controlled beautifully.
A few things to note. For Retroarch I had to put it into Android mode(start+B). Windows mode(start+X) had a glitch where the R-button was just a duplicate of the Z-button and L wasn't recognized at all. For Touhou I had to put it into Windows mode and to use Joy2Key, since Joy2Key would not recognize Android mode. Both Android and Windows mode work with Steam, however, in Windows mode LB is mapped to L on the gamepad, LT to R, RB to Z, and RT to C. With Android mode it's mapped like it is on the Switch where L is LB and R is RB, which makes way more sense. But the bottom line is, if Windows mode is not working right on PC then use Android mode, Windows will recognize either(note that I do not know if Android mode works in wired mode, I tested with bluetooth mode). Apparently one is Xinput and one is Dinput, hence the different compatibility. And of course, Joy2Key is always an option for games that refuse to recognize the gamepad like Touhou.
I had no issues with it on Switch since the Switch let's you remap controls now. However, the manual doesn't tell you how to change the D-pad from emulating the left analog stick to emulating the D-pad, even though it does have that feature. It's so typical of retro stuff to put features in and not tell you they exist. The pad also worked great in the Sega Genesis classic collection on Switch with Sonic 2 and Streets of Rage 3, and it worked well with Sonic Mania. I'll have to try it with Streets of Rage 4 soon.
So bottom line, I can't compare it to the officially licensed Retro-bit controllers for the Nintendo Switch, I just know this a really good gamepad on it's own. And of course a vintage Saturn controller and an adapter is probably superior if you're serious about PC SHMUPS, but they won't work on Switch and will cost you more than this gamepad and lack bluetooth and the extra buttons. Also, while Retroarch, Steam, Joy2Key, and Switch all worked perfectly with this gamepad in the end, it did take some trial and error(that is the norm for anything other than Xbox controller/Windows and pro controller/Switch). I'll just say if you want a gamepad for PC and Switch that's great for SHMUPS and fighting games and classic Sega games, this works great.
I found modern analog sticks terrible for SHMUPS. There are many instances where you'll need to slowly move in one direction with the bullet patterns(or in some games like Radiant Silvergun or Ikaruga, to get through tight corridors), and this can only be accomplished on an analog stick by tapping the stick to one side over and over again, which works horribly because it's an analog stick, not a button. The Sony/Microsoft/Nintendo d-pads work for moving slowl, but they're still bad for SHMUPS since it's hard to move diagonally or in a circle. However, the 8-direction Sega-style d-pad is perfect. You can move slowly to one side by clicking the d-pad repeatedly and easily move in 8 directions.
I wish I could compare this to a vintage Saturn controller or the officially licensed Retro-bit Saturn controller for Switch, but I haven't used either. I can't say if those are better or worse than those. All I know is that this blows away trying to play SHMUPS on a a DS4, Xbox One controller, or Switch Joy-cons(some people do actually like the DS2 for SHMUPS though, try if if you want :Þ). Games I've tested on it include Radiant Silvergun in Retroarch, DoDonPachi Dai-Ou-Jou in Retroarch, Ikaruga on PC, Touhou 16 on PC, Danmaku Unlimited 3 on Switch, Gunbird 2 on Switch, and Aero Fighters 2 on Switch. All controlled beautifully.
A few things to note. For Retroarch I had to put it into Android mode(start+B). Windows mode(start+X) had a glitch where the R-button was just a duplicate of the Z-button and L wasn't recognized at all. For Touhou I had to put it into Windows mode and to use Joy2Key, since Joy2Key would not recognize Android mode. Both Android and Windows mode work with Steam, however, in Windows mode LB is mapped to L on the gamepad, LT to R, RB to Z, and RT to C. With Android mode it's mapped like it is on the Switch where L is LB and R is RB, which makes way more sense. But the bottom line is, if Windows mode is not working right on PC then use Android mode, Windows will recognize either(note that I do not know if Android mode works in wired mode, I tested with bluetooth mode). Apparently one is Xinput and one is Dinput, hence the different compatibility. And of course, Joy2Key is always an option for games that refuse to recognize the gamepad like Touhou.
I had no issues with it on Switch since the Switch let's you remap controls now. However, the manual doesn't tell you how to change the D-pad from emulating the left analog stick to emulating the D-pad, even though it does have that feature. It's so typical of retro stuff to put features in and not tell you they exist. The pad also worked great in the Sega Genesis classic collection on Switch with Sonic 2 and Streets of Rage 3, and it worked well with Sonic Mania. I'll have to try it with Streets of Rage 4 soon.
So bottom line, I can't compare it to the officially licensed Retro-bit controllers for the Nintendo Switch, I just know this a really good gamepad on it's own. And of course a vintage Saturn controller and an adapter is probably superior if you're serious about PC SHMUPS, but they won't work on Switch and will cost you more than this gamepad and lack bluetooth and the extra buttons. Also, while Retroarch, Steam, Joy2Key, and Switch all worked perfectly with this gamepad in the end, it did take some trial and error(that is the norm for anything other than Xbox controller/Windows and pro controller/Switch). I'll just say if you want a gamepad for PC and Switch that's great for SHMUPS and fighting games and classic Sega games, this works great.
2 个人发现此评论有用

Adam Sadosky
5.0 颗星,最多 5 颗星
Dont buy for Xbox Series S
2023年1月22日 -
已在美国亚马逊上发表样式: 单件已确认购买
Great quality and I like the 8Bitdo products but I was mislead by the word windows so I assumed it would work for microsoft and the xbox but it does not. But is a good product.