I recently purchased this to upgrade from my first gen Oculus Rift and first gen HTC Vive, which are both several years old now.
The bottomline is, for $1600 I was expecting to be blown away. Instead, I came out of it saying, "Well, this is nice!".
I will rate some of the pertinent aspects from 0 - 10, with 0 being Horrible and 10 being Outstanding.
I will not be rating some common aspects like software & library, which is common between all quest and rift products; essentially most people who know about VR, are familiar with the differences in libraries and software etc between different platforms.
Product Quality & Packaging
Score: 10
Very, very impressed by both product quality & packaging. As soon as I started opening the box, I could feel this was a $1600 product. Nicely packaged. Very similar to most 'Apple' products, a bit of minimalism but sturdy, convenient and accessible.
The headset feels extremely well constructed. Again, I could tell this was an expensive product while holding it. From glasses to headband to buttons, everything was very professionally polished & built. It did not appear to be 'cheap' in any way and didn't appear they cut corners.
Controllers, charging dock, and a couple of accessories included were the same way. Impressive.
Comfort
Score: 9
I'm very impressed. My last headset was the Oculus Rift (First Gen) and HTC Vive (First Gen). Wow!! They have come a long way!! I was astonished.
Putting it on and adjusting tightness is extremely easy with the wheel at the back. I didn't have to struggle and finagle with it to make it fit right or sit comfortably. It just did!
Nothing goes over or below your ears, or below your eyes, so the rest of your face can breathe and be free. Love it!
There is no more glass fogging because you're not breathing up into the glasses. You're breathing below it.
I have long eyelashes (go figure!), which usually hit the glasses on my other 2 sets. I was able to adjust the distance of glasses to my eyes which solved that issue.
Adjusting lens distance is much easier now, you move the actual lenses.
What I loved most is the design which gives you both options; you can leave the area below and around your eyes open - this allows you to see your environment next to you, for example, I got a text on my cell while I was setting this up, I didn't need to remove or even move the headset, I was able to look down and handle my cell with ease.
But it also gives you the option to seal it off if you want complete immersive experience and want to disconnect from your surroundings entirely.
The only reason I knocked off a point is because after some time the front of the headset started to feel a bit heavy on my forehead, applying some pressure on it. This is understandable, as the primary equipment is all at the front; and this is subjective. It may not bother some people at all.
Performance
Score: 4
There is a huge caveat here defined in the next and final rating; but I'll try to keep this separate from that.
Viewing area is nice, big, immersive and very colorful. Colors are vivid and overall the picture looks significantly improved over my last 2 headsets.
What did disappoint me was that the objects, like frames, borders and edges, seemed very jaggedy and pixelated. They were not smooth as you would expect digital animation or computer graphics to be. For $1600, I expected very sharp edges and solid borders. Moving your eyes/head left-right also made the edges squiggly.
This was a very instant let-down, as right after the Meta logo, as setup begins, everything is contained within boxes and frames. I thought I had some setting wrong, but it wasn't so.
Screen Door Effect
Score: 0
The screen door effect was a deal breaker for me. For $1600, I expected next to nothing; I would have lived with 'minimal' as well, but the screen door effect, for me, personally, was horrible!!!
Oculus Rift & HTC Vive were several years ago. What bothered me most about VR then was the screen-door effect. I sort of assumed that issue had been fixed or at least minimized to inconsequential all these years later. Like I said, for $1600, I expected little to no screen door effect.
It was very prominent for me. Every letter of every word, every box, every circle, every graphic - as I spent more time inside the headset, it only became more and more noticeable to the point where I was seeing it in everything over the colors and graphics.
If I'm honest, one of the most important reason I wanted to upgrade to latest gen and higher end VR was to get rid of screen door effect. Huge disappointment.
Having said all of the above - keep in mind - I found that screen door effect is also subjective. Some don't see it; some see it but doesn't bother them; and some are like me. I can't stand it.
Its also possible this is not the product's fault. Maybe this is the best VR industry can do right now. I don't know. I have no other current/latest VR headsets to compare.
Is it improved and better than first gen rift & vive, yes of course! But for me, not enough at all. Not for $1600. If it was a $300 headset, I would live with it and keep it until something better came out in a couple years, just to upgrade from my rift/vive.
Final Result
Returned. Already processed return with Amazon and dropped off at UPS Store. That was my experience with Meta Quest Pro. It was short lived and rather disappointing.